
X-Factors, like star players, should be difference-makers, but instead, they’re just kind of there, and I rarely felt like they were contributing to some impressive play destined for the highlight reel. All the players – star or fourth-liner – still feel pretty similar on the ice, and that’s a big problem. However, I never felt the tension defensively or power offensively that X-Factors should provide. X-Factors are a welcome effort to shake up the metagame, which hasn’t changed in some time, and I like the thought process behind them: raise players’ awareness when these elite talents step on the ice and make them feel different.

For instance, Alexander Ovechkin has the “One Tee” ability, which not only gives him exceptional power and accuracy to one-time the puck, but also increases his ability to one-time less than ideal passes. Inspired by EA’s Madden, this year EA Vancouver introduced Superstar X-Factors, which provide special skills to the best of the best. The problem? These top players don’t make a huge impact on the game, and without any other meaningful additions, fans don’t have much to cheer for. NHL 22 makes the grave error of investing everything in the league’s elite talent to elevate the game in all modes, creating an entire ability system around them to showcase their more dangerous assets on the ice. The problem is star players don't always live up to their promise, and when there’s not enough supplemental talent around them, a team can crash quickly to the bottom of the standings. They’re the ones fans look to when the pressure’s on to make the play and get the win.


Every team depends on its star players to be difference-makers.
